My friend and classmate Ricardo died about two months after we graduated from our software development bootcamp. The bootcamp lasted seven months, but anyone would tell you that the program’s intensity forced tight-knit relationships among classmates, like some sort of software school foxhole. This June, it will have been two years since Ricardo’s passing, and I don’t think there’s been a single week when I haven’t thought of him at least once.
Sometimes thoughts of Ricardo are unexpected, and I have countless examples of these moments. While I was running in a 6-hour race in Georgia this February, a man…
I flew to New Hampshire on March 12 with the intention of visiting for a week. A few days after my arrival, news started coming out regarding various states issuing stay-at-home directives. Given the uncertainty that those orders carry, I decided to cancel my return flight, and I’ve now been living in Portsmouth for 3 weeks. Wednesday, day 20, was the day the news and the state of the world were finally too much, and I had to stand in the kitchen and cry for 5 minutes before I could sit back down at my computer and try to work.
Almost exactly one year ago, I quit my job after 9 years and two months with the same company. I packed what I could fit of my belongings into my little Honda, gave a whole bunch of things away to my friends, put the remainder in storage, and drove across the country to learn how to be a software developer.
My seven-month coding school was intense. I spent close to 80 hours each week in class, studying, or working on projects, doing my best to learn the ins and outs of object-oriented programming and test-driven development with Ruby on Rails…
They say “time heals all wounds,” but if they were developers, they’d probably say “time breaks all your tests.” I got it covered though.
Rails Engine was such a large undertaking and quite the intimidating start to Mod 3 at Turing.
We started with six different CSV files, containing a combined total of 35,714 lines of data, and each looks a little like this:
Destroy_all is a terrifying command. With this being the first project of Mod 2, there were several things of which to be afraid; however, the command
destroy_all got me the most.
To get started, I drew the layout of my webpage. My primary concern though, was not the layout, it was the functionality, so I admittedly spent less time on the design planning portion than I would prefer.
User-Story-7 gave me biggest headache throughout this project. I tried to follow the principle of AAAWTF (Always, always, always write tests first); however, sometimes, I don’t write great tests (I’m…